Character Modeller ( DNEG ANIMATION )
Description
DNEG Animation is a world-class studio that creates high-end animated feature films and episodic content for audiences all over the world. We’re growing our global crews to help deliver an exciting slate of major new projects. Join a team where the only house style is quality and work alongside some of the best talent in the business to help bring iconic characters and unique worlds to life. From complex graphic novel adaptations to beautifully-stylized films, each project is driven by the team's passion for the craft of animation and every role plays a huge part in the success of our shows. Feel inspired? Apply now to be part of the DNEG Animation team and come work with us on shows like ‘The Garfield Movie’, ‘Entergalactic’ and ‘Nimona’!
Job Description
The candidate will showcase the ability to interpret and transpose a character design in 3D. Character Modellers will be required to deliver outstanding models, both creatively and technically and ensure the delivery of assets within the time frame established.
Since each project is different and requires a unique artistic vision, the candidate will have to demonstrate high skills to adapt to any style or design and have a solid foundation on the technical aspects of character model creation.
Key Responsibilities
Create unique CG character models using provided reference material.
Submit your work to dailies and attend production reviews. Receive and address artistic and technical feedback.
Quality check your work before handing off to downstream depts using DNEG protocols.
Learn and become familiar with DNEG Modelling Dept workflows and pipeline tools.
Attend various project-specific reviews/discussions, department assembly, and other mandatory meetings.
Job Requirements
Experience working on feature animated films of varying artistic styles.
Production experience as a Character Modeller.
Good understanding of human anatomy and the ability to adapt to any organic lifeforms.
Ability to work closely with our Modelling Lead/Supervisor to ensure the quality and technical viability of character models for a production.
Ability to effectively translate your ideas, suggestions, and questions with other members of the team.
Digital sculpting experience with Maya and Z-brush.
Production experience in a modern ray-tracing or path-tracing rendering software like RenderMan or Arnold.
Degree in Computer Animation or relevant course.
Knowledge of related software, such as Marvelous Designer.
Only candidates selected for the next steps in the hiring process will be contacted. However, all other applicants will be added to our talent pool and may be considered for future opportunities.
À propos de nous
Nous sommes DNEG, l'un des principaux studios d'effets visuels et
d'animation au monde pour la création de longs métrages primés, de contenu
télévisuel et multiplateforme. Nous employons plus de 9000 personnes avec
des bureaux et des studios dans le monde entier: en Amérique du Nord (Los
Angeles, Montréal, Toronto, Vancouver), en Europe (Londres), en Asie
(Bangalore, Mohali, Chennai, Mumbai) et en Australie (Sydney).
Chez DNEG, nous croyons fondamentalement que l'acceptation de nos différences est un élément essentiel de notre réussite collective. Nous nous engageons à créer un environnement de travail équitable, diversifié et inclusif pour nos équipes mondiales, où chacun se sent important et à sa place. Nous accueillons et encourageons les candidatures de tous, quels que soient le parcours, l'expérience ou le handicap. N'hésitez pas à nous faire savoir si vous avez besoin d'ajustements ou de soutien au cours de la procédure de candidature. Nous avons hâte de vous rencontrer!